I’ve been working on Thorn of Concordia, my first novel, for almost two years now. Since the novel uses the worldbuilding I did for my game, Seven Worlds, what better way to start this blog than by sharing this gorgeous map of the Seven Worlds circa the year 2217!
There is a long story behind this map, which I won't share here (because otherwise, what else would I blog about later?). What I will share is that this 2-D map was created after the original setting was created in 3-D, using a program called Astrosynthesis. Doing the worldbuilding in 3-D allows for a degree of realism around distances and star positioning that will become important as the plot moves along. But why read about it when you can watch a video I made for the role-playing game?
Are you interested in reading the book yet?
And in case you're wondering who made this beauty of a map: It was made by Keith Curtis, the amazing designer who did all the maps and schematics for Seven Worlds, including the space elevator that will appear in a future book.